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NFL Head Coach

NFL Head Coach

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From: EA Sports
Category: Video Games

List Price: $19.99
Buy New: $3.66
You Save: $16.33 (82%)



New (13) Used (11) from $3.25

Rating: 2.0 out of 5 stars 41 reviews
Sales Rank: 7354

Format: Cd-rom
Platform: Windows Xp
Genre: Football Games
ESRB: Rating Pending
Media: CD-ROM
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Windows XP
Shipping Weight (lbs): 1
Dimensions (in): 7.4 x 5.4 x 1.1

MPN: 100722
UPC: 014633151350
EAN: 0014633151350
ASIN: B000E1B2SO

Release Date: June 20, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: New - Shrink Wrapped with Factory Seal, Shipped within 1 business day, emailed confirmation

Features:
  • Develop a winning team strategy, then execute it successfully on and off the field
  • Control your team and make the right decisions behind the desk, on the practice field, or on game days
  • A simple conversation system and an engaging 3D graphical interface lets you experience the real day-to-day life of an NFL head coach
  • Your status as a coaching legend will rise and fall, as you strive to become the greatest head coach of all time

Accessories:

  • NFL Head Coach (Prima Official Game Guide)
  • PC Gamer (1-year)

Similar Items:

  • NFL Head Coach (Prima Official Game Guide)
  • Baseball Mogul 2007
  • Madden NFL 08 DVD
  • Madden NFL 07
  • Football Mogul 07

Editorial Reviews:

Product Description
NFL Head Coach is for the hardcore football fan who tells himself that if he were in charge of the team, he'd take them all the way to the Super Bowl. It's got the strategy and realism that real fans crave, combined with easy-to-use controls and assistance for more casual fans. It's the first 3D strategy sports game that challenges you to build and manage every aspect of a football team, from the ground up. Try to build a winning organization, year after year!


Customer Reviews:   Read 36 more reviews...

1 out of 5 stars Very Disappointed   April 11, 2007
Steve Cook (Brecksville, Ohio United States)
I was really looking forward to this game. I have several text football simulations that I enjoy playing. I enjoy running the GM functions and picking the plays to see what happens. I like making the trades and building my teams. This game isn't that. It is more an exercise in tedium. The interface is clunky and hard to get it to do what you want. It is buggy when you work hard to ready players each week to have it bug out and return to zero readiness. If you could combine the view of plays like in Madden with some of the good text simulations, you could have a great game. This is just a mess.


1 out of 5 stars This game is terrible. It seems like a lot of fun, UNTIL ...   February 2, 2007
Dreifort
4 out of 4 found this review helpful

This game has a lot going for it inside the box. Even after you install it and start the game, the premonition of fun filled simulation gaming goes down the tube when you realize how buggy this game is. DO NOT purchase this game. Madden football games are GREAT! This game is not. Even if it is 180 from Madden style gaming and puts you in the coaches seat - it STILL had bugs.

This game will never be reproduced, upgraded or continued by EA Sports. What a complete failure.

So much potential ruined by common game play bugs.

My biggest complaint is not the fact it may take hours on hours to play one game - that can be fun if you enjoy simulation type games. The prob is when you actually take the field as a coach. Your hands get tied behind your back and you have limited coaching ability on the field!? Uh...isn't this "NFL Head Coach", not "NFL GM"?

And besides the fact there are bugs that limit reality in the game - there are programming bugs which crash the game half the time. Your computer will not crash and freeze up - but you will get stuck in a dead end in the game and find it useless to continue. The 0-0 bug (which is NOT simply fixed by reducing your roster size as EA claims), the Wrong Team bug (where you suddenly are the coach of another team when game day arrives). Then there is the statistics problem. It's not really a bug, but when does someone like Brett Farve throw 10 interceptions in 4 games and have a 50.0 passer rating? c'mon? Or Mark Brunnell - I know he's a bit old...but 20 interceptions in 8 games with 20.9 passer rating!? get real.

Safe your life from misery. Don't buy this game. As someone noted in an earlier review - EA seemed to rush their release and not play test this game when it came out a year or so ago.

Sad.



1 out of 5 stars An gaming atrocity   January 18, 2007
D. Gimenez (Florida)
6 out of 6 found this review helpful

I have played many football GM simulators in the past, and was really looking foward to this game. I have to say that this is the first computer program that has ever outraged me due to it being an overall terribly put together piece of software.

I gave this program a big chance, but after reaching game three of the regular season, I just got so fed up, I uninstalled it and threw away the CDs.

Let's have some examples of how bad this game is, shall we?

1) BUG: When I tried to "motivate" my players in practice, the menus wouldn't come back, and I'd have to close the program and restart from whenver the autosave last saved. EA said it was the video card on my machine, so I tried it on another machine. Same problem. Seems to me a menu not reappearing has nothing to do with my graphics card. I had the patch already installed.

2) BUG: In the middle of an interview I just got suddenly exited out of the practice. The fellow I interviewed was acting like I hired him, but I couldn't hire him. Very odd.

3) BUG: Players on routes would always run out of bounds in the endzone, even for supposed goal line plays.'

4) GM GAMEPLAY: Practices improve certain aspects of your players. But what to do to make them better? Who knows. For "attribute" practices I just randomly ran plays and eventually everybody got better.

5) GM GAMEPLAY: If I simmed past the practices, then it was like the practices didn't occur, and all the coaches were all pissy about the players being unprepared. So what was going on during all that simming?

6) GM GAMEPLAY: The whole calender thing is unbareably tedious, and unrealistic. I can't explain it, but its real bad. Heck, just by reading the comments by other people, lots couldn't figure out how to change your schedule to do something not preplanned. I could keep going on about this but the coaching stuff deserves most of the attention.

7) PLAY DESIGN: Boy I wish I could've tested my plays I designed, but what really bugged me was if you pressed left or right on the designer, you wouldn't get the player to your left or right, it would be somebody else! Made no sense, and discouraged me from creating plays.

8) COACHING GAMEPLAY: All seven games I played I won by LARGE margins. Only got scored on in two. The AI sucks. Nobody should be that good at a game once they begin. Plus I was on a crappy team, and I just stopped practicing after a while.

9) COACHING GAMEPLAY: Dude, prepare for some interceptions. I pretty much threw 30% of the time, mostly short stuff. But the computer kept throwing, and my DBs had tons of interceptions each game. Not realistic.

10) COACHING GAMEPLAY: Speaking about off stats, I pretty much blitzed every play. I would routinely get 7 sacks a game, and a lot more tackles for a loss. Meanwhile I am still getting a ton of interceptions.

11) COACHING GAMPEPLAY: You call this a Sim! If I change my view to blimp view all the sudden both quaterbacks would throw nothing but incompletes. So basically on defense I could switch to blimp view, and on offense the classic view. In the entire time on blimp view there was only one complete pass and one an interception. At least the number of interceptions was cut down.

12) COACHING GAMEPLAY: Who's that player: You want somebody to motion or something, but none of the camera angles can show you which receiver is lined up on the sides. Just have to guess.

I really could go on forever. There are a lot more bugs, bad interfaces, and poor simulations.

DO NOT BUY THIS GAME



4 out of 5 stars Tedious...   January 9, 2007
Darrell Hook (KS USA)
1 out of 2 found this review helpful

I enjoy the essence of this game, but find it to be very time consuming and tedious. Once you get into getting hired, it is good for awhile and then you have office hours 3x a day and it gets long. If you have much time to play, then this is a great game. Maybe after I begin the season things will get faster...


5 out of 5 stars Can't Be Compared to Madden 07   January 5, 2007
1 out of 3 found this review helpful

As a big gamer I have both Madden 07 and Head Coach and they are two completely seperate games. I know a lot of other reviewers have tried to compare these two games but it cannot happen. If you want to actually play, be the quarterback and actually be in the middle of plays buy Madden 07. If you want to play as a NFL Head Coach buy Head Coach. I love Head Coach and have owned it for several weeks now. I love the game play and it runs smooth on my computer. You create your own Head coach and play a full time simulation on and off the football field. If you want you can even play in a quick modes that lets you chose one of the 32 head coaches in real life. I have mostly played in the quick mode but recently created my own head coach and boy is this game fun. I am a big time gamer and own a lot of football games, but I know if you buy this game you will not be dissapointed.





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